Educational Games for Second Graders

Interactive games are a great way to spend quality time together. The examples below are easy games that you can do at home to help your child learn and play at the same time.

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Why Play Educational Games?

Educational games and activities allow children to become active participants in their learning. Games require kids to use problem-solving skills and learn through discovery. Kids are more likely to retain information and be motivated to learn if they are having fun. Educational games not only help children with their academics, but also help them with communication, teamwork and social skills.

Math Tic-Tac-Toe

Add a little math twist to the traditional tic-tac-toe game. Get addition, subtraction or multiplication flash cards (depending on what math operation you would like your child to work on) and put them into a box or bag.

During each turn, the player will grab a flashcard from the box and answer the problem. If he gets the answer correct, then he can take another turn. If the answer is incorrect, then he is unable to make a move.

Another version of this game would be to write math problems on each square of the game board. If your child wants to make a move on that particular square, he must solve that problem first. If he gets the answer correct, he may mark that square.

Alphabetizing

You can help your child with her alphabetizing skills with this fun game. Get an assortment of items, such as food, toys and clothing. Then, line the items up on a table. First, have your child name all the items. Next, have her move the objects into alphabetical order. If she gets all the items in the correct order, she can get a prize. You can also add a timer to the game for a little challenge.

Letter Jumping

This game will help your child learn his spelling words and get a little exercise at the same time. Write each letter of the alphabet on a piece of paper and spread them into two or three rows on the ground. Tell your child a word, then he must spell the word by jumping to each letter. If he jumps to all the correct letters, he gets a point. If he misspells the word, he must write the word on a piece of paper, then jump to the letters again.

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